Version 0.5.2

- fixed level pause bugs

- fixed movement after battle end

Version 0.5.1

- added mouse input

- new armor icon graphic

- bugfixes

Version 0.5 (beta)

- new location

- visual improvements

- basic sounding

- tutorial page in menu

- new items and enemies

Version 0.4 (alpha build)

- added level select

- added shop

- added inventory tips and sell

- minor graphic tweaks

Version 0.3.1 (alpha build)

- added inventory basic functionality 

Version 0.3 (alpha build)

- added inventory to main menu

- added shop to menu (NOT FUNCTIONAL)

Version 0.2 (alpha build)

- added base inventory saving to json

- base main menu

Version 0.1.2 (alpha build)

- added inventory

- few optimizations

StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorFroztbite
GenreAdventure
Made withUnity
TagsCasual, Roguelike, Runner
Average sessionA few seconds
InputsSmartphone

Development log

Comments

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Had some trouble getting the timing down for the slide and jumps. Feels rough but playable.

Can't tell how to play this. Put the controls in the description.

I will add a small tutorial. You have to use swiping (up to jump, down to crouch, left/right to start fight in zone, then swipe emblems in shown directions). You can't play the game on PC unfortunately.

If you can't play it on PC, it probably shouldn't be runnable on PC.

To be clear, I would like to at least try it, so if you put in keyboard/mouse controls I'd like to know.

(2 edits)

I'm going to upload a new version with a lot of improvements and content. Actually, I've submitted this game for itch.io mostly for testing purposes only on smartphones, and implementing mouse controls will take a bit of time. However, I will try adding mouse controls for the next update.

Sounds good! I look forward to it.

Mouse control added.